0.1.3.1 Patch is out!
I.RULE » Devlog
sorry I tripped
- Fixed funny sorbet crash
- Mystery Egg won't break if you give it a pill while it attacks anymore
- Fixed speed up button being stupid
and don't worry, updating the game won't break your save file, I think
Files
IRULE v0.1.3.1.exe 20 MB
Feb 14, 2022
Get I.RULE
I.RULE
The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies
Status | In development |
Authors | DoctorHummer, toncho_ |
Genre | Strategy |
Tags | Fangame, Roguelike, Roguelite, Tower Defense |
More posts
- 0.2.0.7 Patch is out!Sep 16, 2023
- i.rule news or something (not really)Jun 30, 2023
- While there's still time.Sep 23, 2022
- In case you're wondering what's going onJun 12, 2022
- 0.2.0.6 Patch is out!May 03, 2022
- 0.2.0.5 Patch is out!May 02, 2022
- 0.2.0.4 Patch is out!May 01, 2022
- 0.2.0.3 Patch is out!May 01, 2022
- 0.2.0.2 Patch is out!Apr 30, 2022
- 0.2.0.0 Patch is out!Apr 30, 2022
Comments
Log in with itch.io to leave a comment.
can you nerf boss after the first lap?
i literally have the perfect build spider baby, spikes, cube of meat, and the ghost that pushes but when I got to the bosses I lost 3 defense worms because of the first boss, because he started spamming a lot of enemies and I almost didn't get allies and the 2 boss killed me without being able to do anything since he literally started the fight and threw me a enemy which I almost did not defeat then a horde of flies and another enemy and I only had 1 ally available even with the book of shadows and 1 pill of power and 1 of speed I lost without any chance could you make there a time in which the boss at the beginning of the fight does not spawn anything? because without that it is impossible with a bad RNG I'm pretty sure I would have won if not for that...
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shBlackNWhite
memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER
at gml_Object_o_card_Draw_0
############################################################################################
i get this error whenever i start a run- right after CRY appears
every time i start the first stage it always crashes and shows this message
FATAL ERROR in Vertex Shader compilation
ShaderName: shBlackNWhite
D3DXCompile failed - result
at gml_Object_o_card_Draw_0